![]() Game-Breaker: Several in Infinity Gene:.Friendly Fandoms: Due to being announced and released as part of the same campaign, the Steam version of Extreme has a number of fans who also play Groove Coaster.First Installment Wins: Games after the original tend to not be remembered very well.Disappointing Last Level: Taito was either short on budget or time when coming up with ideas for Space Invaders Extreme 2's final stages, because two of those four final stages' tracks are "invAde yOu aGain" and "Outbreak→Pandemic", which are just slightly rearranged versions of the Stage 1 and 2 tracks from Extreme.The next stages are only available in the console versions. Disc-One Final Dungeon: In the mobile version of Infinity Gene, stage 3-6 serves as this.The more difficult stages feature "sniper" aliens that fire high-speed bolts that can easily kill you before you can react.If you make the mistake of using Broad or Bomb shot on them, you can set off several of them and they'll land faster than you can kill all of the aliens you just pissed off. Assault aliens from the same game will descend when shot, and if you don't kill them fast enough, they'll land at the bottom of the screen for a kill.Reflector aliens can bounce your shots back to kill you.This mechanic became so infamous that it was used as a plot point in Futurama's parody of the game:įry: Oh, I could never get the last one! My brother always got it for me! From the original game, the last remaining ship: it moves so quickly that it becomes extremely difficult to shoot down unless it's right at the bottom of the screen, at which point the player only has one chance to do it.Broken Base: A minor one exists over which of the three classic alien shapes should be the Series Mascot. ![]() Awesome Music: The classic beat from the original game is sure to stay stuck in your head years later.And then the solitary final invader, which is arguably harder than even the boss before it. Anti-Climax Boss: The true final battle of Infinity Gene.This is problematic for situtations that demand sniper-level precision, such as trying to get the 1-Up light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot. Great for damage-dealing and clearing out waves quickly, but it cannot be disabled without losing a life not even holding down the button that pauses your current powerup will make it go away. Both games have a "Multi Player" Roulette bonus that gives you a shadow cannon that fires alongside you.Or worse, change aliens on the curent wave to UFOs colored UFOs immediately drop powerups when hit instead of having to hit four of the same color but you cannot get Features or Rounds off of UFOs. Both games will change the color or type of aliens on the current wave under certain conditions that are easy to fulfill by accident, which can be annoying if you're trying to get the Same Shape or Same Color lights, trigger specific Features, or start Rounds.The bunkers can easily block crucial shots.
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